After a long break, we’re back! Luke & Gareth are joined by the still delightful and now super GamesMaster professional Sam Greer (@SamMGreer).
This episode, we play around with polygons in All Our Asias, a game with a striking aesthetic reminiscent of the PS1 era.
And then we we talk for far too long about Monster Hunter World and Metal Gear Solid Survive.
So The Division open beta has been crowned ‘the biggest beta ever for a new game brand on current generation platforms’, with 6.4 million players taking part in the glorified demo, all playing an average of 5 hours.
I was sceptical of The Division. In general, RPG MMOs aren’t my cuppa, and after really, really trying to enjoy Destiny I had little hope for Ubisoft’s attempt. No matter how much it looked like Freedom Fighters – seriously, where is Freedom Fighters 2?
Yet, I was pleasantly surprised by the beta. Firstly, the network performance was good, with no drops and matchmaking actually working unlike the Rainbow 6 beta. Secondly, the game was actually okay. Continue reading
The power! The fucking power! Fear me ants mwhahahaha. The feeling of omnipotence you inherit as a monster is tremendous, if played smart. That’s a big if. It’s hard to look past the simple 4 Vs. 1 definition from an outside perspective and an ignorant attitude towards it, but Evolve is incredibly detailed. It’s a lot more complicated than your generic multi-player shooter, if that’s what you’re wondering. Continue reading
About three hours into Far Cry 4’s campaign I decided to climb some towers and reveal more of my map. This was a chore I had been avoiding since the first obligatory tower. I hopped into a buzzer – the game’s lightweight helicopter – and flew to the nearest tower which sat half way up a mountain, surrounded by lush trees.
I ditched the buzzer on an out‑of‑sight cliff a short distance from the patrolling guards, and proceeded to grapple nearer to the tower. Plan A was to throw some bait near my enemies so that a bear or snow leopard would clear out the area for me, but the game politely prompted me that no animal was interested in the bait. Plan B was to sniper my enemies from afar and stealthily pick off any stragglers. From my position I could only see one guard, so I took him out before edging closer with bow and arrow in hand.
Gotta climb ’em all
I took shelter in a nearby bush and aimed my bow’s crosshair at the unsuspecting head of a nearby guard. Before I had the chance to shoot, I heard a grunt and squeak from behind and was suddenly attacked. I turned around to see a disgruntled boar head-butting my legs. Whether it was of poor self-control or lack of forethought, I quickly ran backwards, recklessly firing arrows at the boar. Continue reading
When I first sat down to play Destiny, I had readied myself with six A4 pages to jot notes on. After a few weeks playing I have only scribbled on three of those pages. This doesn’t indicate how good or bad Bungie’s latest is, but it certainly shows how little there is to say about it.
Two weeks ago I booted up The Last of Us Remastered with a bitter taste in my mouth – I was repeating the actions I had made little over a year ago. A week later, after fighting through a fungus filled America again, my love for the world and characters that Naughty Dog previously introduced me to has been rekindled. Continue reading