After a long break, we’re back! Luke & Gareth are joined by the still delightful and now super GamesMaster professional Sam Greer (@SamMGreer).
This episode, we play around with polygons in All Our Asias, a game with a striking aesthetic reminiscent of the PS1 era.
And then we we talk for far too long about Monster Hunter World and Metal Gear Solid Survive.
In episode 4, Luke and Gareth are joined by the best voice in the business, Lauren Aitken (@L_Aitken)
We talk about Where the Goats Are by Memory of God, a meditative farming game about milking goats in the face of the apocalypse.
In episode 3, Luke and Gareth are joined by the ever affable Callum Agnew (@AlwaysAgnew).
We talk about Emily Mitchell’s Fractured Minds, story/puzzle game about living with anxiety and other mental health issues.
Fractured Minds won a 2017 BAFTA award for gaming: 15-18 years.
In episode 2, Luke and Gareth talk about Date (Almost) Anything, a game about coffee, love and everything in between.
The most exciting thing about Zack Snyder’s upcoming Batman Vs Superman is that its Batmobile is coming to the still very addictive Rocket League. Check out the overly dramatic advert:
The Batman v Superman: Dawn of Justice Car Pack drops on 8th March, and already looks better than the film.
Because the film looks shit.
Sony just released a story trailer for Uncharted 4 in anticipation of its late April release.
While much can be said about the bombast and action, two things stand out in the trailer: fate and fortune.
It seems to be traditional pulp affair, with Nathan Drake’s now quiet life being interrupted by the convenient plot of a long lost older brother appearing to entice Nathan into one last adventure. You know, the adventure they’ve worked for their entire life.
In the last decade there has been a surge of games focussed on building and creating, rather than experiencing a prepared Hollywood influenced narrative or one long corridor of goons and explosions.
These games primarily give players a set of tools and a few basic tasks to guide the player’s creative endeavours; these tasks are often optional.
Primary examples of this are Minecraft and Little Big Planet, both of which focus on creation and a have made a lot of money.
Turns out players enjoy ‘creating’ as much as ‘experiencing’, and such games have aroused the same creative juices that Lego and Mechano have evoked in many a wannabe-architect’s life.
There are many games that embrace this with map and character creators, but this is usually a mere additional feature or means for some minor personal input rather than a pure creation agency encouraged by freedom and a set of building blocks.
The player becomes the director rather than viewer in creation games.
Games such as Little Big Planet and Minecraft are notoriously time consuming despite intuitive controls and gradual learning curve. Some gamers don’t have the time to invest in such games or they prefer a little more guidance and less overwhelming freedom.
This isn’t to say such players are less creative or committed, it just takes a certain type of gamer to create something like this.
That’s where creatively destructive games come in Continue reading