Watch Dogs 2 Makes an Impression

A quick glance at how the world and story of Watch Dogs 2 are connected; it’s all about making an impression

There was a moment playing Watch Dogs 2 when I wrestled with the god-awful handling of a tiny car and audibly questioned whether it needed to be an open-world game.  The appeal of the series was originally its go-anywhere, hack-anything premise, but the apex of the latest game is its characters and off-kilter story.

All I wanted was to experience this without the drudge of getting from A to B.   Continue reading

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Batmobile Coming to Rocket League

The most exciting thing about Zack Snyder’s upcoming Batman Vs Superman is that its Batmobile is coming to the still very addictive Rocket League.  Check out the overly dramatic advert:

The Batman v Superman: Dawn of Justice Car Pack drops on 8th March, and already looks better than the film. 

Because the film looks shit.

Appetiser – The Divison Beta

Tom Clancy's The Division™ Beta_20160220150849

So The Division open beta has been crowned ‘the biggest beta ever for a new game brand on current generation platforms’, with 6.4 million players taking part in the glorified demo, all playing an average of 5 hours.

I was sceptical of The Division.  In general, RPG MMOs aren’t my cuppa, and after really, really trying to enjoy Destiny I had little hope for Ubisoft’s attempt.  No matter how much it looked like Freedom Fighters – seriously, where is Freedom Fighters 2?

Yet, I was pleasantly surprised by the beta.  Firstly, the network performance was good, with no drops and matchmaking actually working unlike the Rainbow 6 beta.  Secondly, the game was actually okay. Continue reading

Hitman: most exciting thing at E3

Amidst the excitement for Fallout 4 and how pretty Guerrilla Games’ Horizon looked, it was very easy to overlook the most exciting thing at E3 this year: a game about a bald assassin with piercing blue eyes.

Yes, Agent 47 is back. He may part of a franchise that is older than Ubisoft’s run-down assassins, but he’s back, and he’s showing that age can triumph over beauty. Continue reading

Far Cry 4: Creatively Approaching Death & Destruction

In the last decade there has been a surge of games focussed on building and creating, rather than experiencing a prepared Hollywood influenced narrative or one long corridor of goons and explosions.

These games primarily give players a set of tools and a few basic tasks to guide the player’s creative endeavours; these tasks are often optional.

Primary examples of this are Minecraft and Little Big Planet, both of which focus on creation and a have made a lot of money.

Turns out players enjoy ‘creating’ as much as ‘experiencing’, and such games have aroused the same creative juices that Lego and Mechano have evoked in many a wannabe-architect’s life.

There are many games that embrace this with map and character creators, but this is usually a mere additional feature or means for some minor personal input rather than a pure creation agency encouraged by freedom and a set of building blocks.

The player becomes the director rather than viewer in creation games.

Games such as Little Big Planet and Minecraft are notoriously time consuming despite intuitive controls and gradual learning curve. Some gamers don’t have the time to invest in such games or they prefer a little more guidance and less overwhelming freedom.

This isn’t to say such players are less creative or committed, it just takes a certain type of gamer to create something like this.

That’s where creatively destructive games come in Continue reading

Main Course: Far Cry 4 review – creatively destructive

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About three hours into Far Cry 4’s campaign I decided to climb some towers and reveal more of my map. This was a chore I had been avoiding since the first obligatory tower. I hopped into a buzzer – the game’s lightweight helicopter – and flew to the nearest tower which sat half way up a mountain, surrounded by lush trees.

I ditched the buzzer on an out‑of‑sight cliff a short distance from the patrolling guards, and proceeded to grapple nearer to the tower. Plan A was to throw some bait near my enemies so that a bear or snow leopard would clear out the area for me, but the game politely prompted me that no animal was interested in the bait. Plan B was to sniper my enemies from afar and stealthily pick off any stragglers. From my position I could only see one guard, so I took him out before edging closer with bow and arrow in hand.

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Gotta climb ’em all

I took shelter in a nearby bush and aimed my bow’s crosshair at the unsuspecting head of a nearby guard. Before I had the chance to shoot, I heard a grunt and squeak from behind and was suddenly attacked. I turned around to see a disgruntled boar head-butting my legs. Whether it was of poor self-control or lack of forethought, I quickly ran backwards, recklessly firing arrows at the boar. Continue reading